With the schedule shift caused by the delay of the WED division, my ongoing series’ reviewing results and rankings will also shift accordingly. This completely escaped my mind, but I promised content today, so content we shall have.
In this one-off, I’ll be looking at, and subsequently analyzing the implications of, various stat lines from the season 20 ticket on Dotabuff. I’m bound to make mistakes as I’m doing this by hand (additionally, some things may turn out to be untrue due to unticketed matches), and I invite the plethora of people much smarter than me to take a crack at something similar in the future. Considering all of the above, I’ll be going over only one stats page on Dotabuff — the Teams page. I’ll leave the Players and Heroes pages for either some later date, or some more intelligent individual. Without further ado, let’s get into it.
Versatility Incarnate
The team with the most unique heroes contested
Only three teams have contested 40 or more heroes, but Asymptomatic Covideers (Rinku, SUN) claim the crown here, with a total of 49 different heroes (picking 40) contested across 10 drafts. This is also the team which I’ve ranked consistently last in SUN — and perhaps this number of heroes indicates some lack of direction, as they continue to experiment in their official drafts.
Having picked only 9 heroes more than once as they played 40 unique heroes total, they’re also responsible for the single occurrence of 2 separate heroes in the season so far: this is the only team to have picked Tiny and Undying (losing their games with both).
40 Heroes, 40 Losses
Best winrate among teams with a high number of unique contested heroes
Playing a lot of different heroes sure is fun — but is it conducive to winning?
Well, no.
Of the aforementioned three teams to have seen 40 or more heroes show up in their drafts, none have a 50%+ winrate thus far. Let’s break it down into two categories:
40–50 unique heroes: With a 37.5% winrate off the back of a 3–5 record and 40 unique heroes (30 of which they’ve picked), the best team in this category is Literally No Damage (Grimmjow, SUN).
35–40 unique heroes: A total of 13 teams have seen between 35 and 40 heroes appear in their drafts. The highest number of unique heroes picked for any given team in this category is 28 by Qwicker Please Stop (RampagingBench, SUN), leading them to a 2–5 record (29% winrate), but the best record for a team in this category overall came from the current first ranked SUN team, Attack on the Ancients 2: Electric Boogaloo (Maus, SUN), whose drafts have seen 37 unique heroes contested, as they went 6–2, sporting a 75% winrate. Ignoring bans, they picked 27 of those 37 heroes.
Snakes Need No Friends
Not an Nsphere jab. Promise.
Only five teams (with 4+ matches) have seen fewer than 30 heroes contested in their drafts, and while most of these teams have struggled, 4 Brits 1 Greenlandic (BrainyGonzo, WED) have shown that you don’t need massive hero pools to win, following the age-old “Why fix it if it ain’t broke” adage — an impressive 5–1 record (83%) for this team comes off the back of a total 21 heroes picked, from 27 total contested in their drafts. Rocking a cool 100% winrate on Venge and Medusa with 3 games on both, this team seems to have figured out what works for them and are firmly sticking to it.
It’s Simple, Kill Them and Don’t Die
Who’s contributing to the highest KDA teams?
Only two rosters (4+ games played) have a team KDA of 5 or above. The first, barely cracking the mark at a team KDA of 5.08, is bölens karry baka (Kimer, WED). How surprised would you be if I said the one carrying this team to this stat isn’t Boelens, despite the name?
Your answer should be very, because that’s exactly what she’s doing — sporting an insane 9.13 KDA in WED (12.67/2.5/10.17 — K/D/A, to be exact), but this doesn’t detract in any way from how well the team as a whole is doing, with the biggest surprise being Ancient II DmWp maintaining an incredible 7.07 KDA from mid against what should be much stronger competition.
Where this stat crosses over into absurdity, however, is with the very top team: Adventurers (Play, SUN) have maintained an utterly absurd team KDA of 6.85. Just how does that happen? Well. Captain Play’s leading the charge with a flabbergasting 18 KDA over 6 matches. Only then can we talk about the rest of the team, which includes another ridiculous performer — Darba, keeping a KDA of 14.13. It doesn’t end there, oh no: think back to DmWp’s great 7.07 from a core role. Well, STJ and Kryx have mustered up KDA’s of 6.00 and 6.33 respectively from the offlane. Insane.
Don’t Let Logan Paul In
The highest death count team
Only a single team has cracked the unfortunate benchmark of averaging over 40 team deaths, and you might just recognize who it is from my power ranking comments: it’s the good old Humperdinkers (Neox, SUN), with an average of 41.5 deaths. I’ve talked plenty about how this team’s cores tend to die a bit too often, but the stats seem to back this up: the lowest death average on this team is a staggering 7 from safelaner Butters, with the highest, 9.71, coming from offlaner Viper.
The Denden Cup
Which players are responsible for three teams having more than 1100 average last hits?
These are the 3 teams averaging over 1.1k team last hits, as well as their highest earners, from lowest to highest:
3. Monkey Circus Led By Finntism (Darba, WED), [1120 average LH] — Darba [402 average LH]; Harbinger [353.67 average LH]
Darba’s been described as a fairly farm-intensive carry player, and his appearance here backs that up.
2. Moyo’s Yoyo’s (Moyo, WED), [1125 average LH] — Neon [440.83 average LH]; Blackbriar [316 average LH]
Moyo’s team here is pretty reliant on Neon pulling off the solo carry job consistently, so this shouldn’t be a massive surprise.
1. Quarantine but gangnam style (Joll, WED), [1,139.67 average LH] — Joll [403.17 average LH]; Kuroame [384.83 average LH]
An honestly somewhat surprising top of the list here, even if Joll and Kuro are both mainly carry players and are therefore likelier to farm a lot. I guess this could be partially explained by the fact that even their shortest games so far have been around 40 minutes.
What’s a Creep?
How do you win averaging less than 700 average last hits?
Well — you kinda don’t. For the most part.
Five teams in total share this, uh, accomplishment (?) so far this season, and three of them share a fairly predictable commonality — their core players aren’t natural ones.
The Boys Are Back in Clown (exZ, WED) average 669 LH, meaning they’re the closest to cracking the 700 mark of the teams I’ll mention here. They’re also one of the squads with off-role cores: exZ (playing carry) is mainly an offlane player, Nsphere (playing mid) is mainly an offlane or support player. Reddydas Uncreated (Reddydas, WED) average 665.67 LH and share this attribute partially — mid player Kalimoo is usually an offlaner. The aforementioned Asymptomatic Covideers (Rinku, SUN) average a very low 611.60 LH, and while all of their core players are natural ones, they’re also one of the lowest combined MMR core duos in the season.
Here’s where it gets more peculiar, though — two teams actually manage to average less than 600 LH. The higher count of the two belongs to FPS Gamers (Crispy Bacon, WED), with an average LH count of 594.63 — despite having a core duo of Crispy Bacon and RampagingBench, both of whom are playing their favored role here.
The most incredible team here however is without a doubt Nerdy Hansi Gang (Schuffi, WED). Even though they have off-role cores in Blackjack and Schuffi, this team has a staggering average LH count of just 565.57 — less than half the average last hits of the team at the top of the list. What’s particularly intriguing about their case, though, is that they’ve got a 4–3 record with these numbers — to reiterate, that’s a 57% winrate on a team whose highest farm player is Blackjack averaging 202 LH. Let that sink in.
Honorable shoutout to Smaller brains even slower fingers (Syrphx, SUN), who have the highest average Deny count at 64.20, with three separate players averaging double-digit Deny counts each game.
My writing routine, more often than not, is to take a walk and grab a coffee somewhere. If you want to support my content, you can buy me a coffee, but I’ll keep writing as long as there’s stuff to write about, no matter what.
Thanks for reading!